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Star wars age of rebellion races
Star wars age of rebellion races














Percentile dice were not included with the custom dice sets sold by FFG but are included in the die-roller app.Īll dice applying to a skill check (including Force Dice, if the character is using a Force power) are rolled simultaneously, then the Successes, Advantages, Failures, and Threats are totaled up. A set of standard ten-sided Percentile Dice is also required, most notably for the Critical Hit chart, but also for the various character morality systems found in each line.They only have Failure, Threat, and blank faces. Setback Dice (black d6) represent external factors hindering the success of a skill check.They only have Success, Advantage, and blank faces. Boost Dice (blue d6) represent advantageous external factors influencing a skill check.

star wars age of rebellion races

A Challenge Die upgrades and replaces a Difficulty die and additionally has a Critical Failure face called "Despair". Challenge Dice (red d12) represent a particularly difficult circumstances or notable enemy proficiencies in an opposed roll.Difficulty Dice (purple d8) represent the Difficulty of a skill roll.These dice have Success, Advantage, and blank faces. For example, a character with Brawn 3 but Brawling 2 would roll 2 Proficiency die for the matched Brawn and Brawling levels and one Ability die for the unmatched Brawn level. Ability Dice (green d8) are rolled for a character that has unmatched skill or attribute levels.Proficiency dice have a Critical Success face called a "Triumph", and faces with Success and Advantage, sometimes paired and sometimes doubled, as well as blank faces.

star wars age of rebellion races

#Star wars age of rebellion races upgrade

Talents that upgrade an Ability Die allow you to switch them to Proficiency Dice. if you have a Brawn of 3 and a Brawling of 3 you get to roll 3 Proficiency Dice when you use the Brawling skill). Proficiency Dice (yellow d12) are rolled when a character has matching levels of attribute and skill for what they are attempting (i.e.This is the only custom die without any blank faces. There are more doubled-up Light Side pips, meaning rolling the Dark Side is more likely, but if you roll the Light Side you are more likely to have more pips. Seven of the twelve faces have one or two black pips, representing the Dark Side, and Five have one or two white pips each for the Light Side. Force Dice are also used by Jedi players to represent their use of the Force. Destiny points let players (and the Game Master) enhance their rolls or introduce unexpected details to the plot. The Force Die (white d12) is rolled by each player at the start of the game to determine how many Destiny points they contribute to the pool for the session.A conversion table for using a standard set of numbered polyhedral dice is provided in the books and an official roller app is available if you want to cut costs: The game uses a unique set of dice with symbols on them rather than numbers. They have said the books will be entirely compatible with FFG's game, so it is not a new edition. Instead, a sibling company within Asmodee, EDGE studio, who translated the previous books in the game line, will be doing so.

star wars age of rebellion races star wars age of rebellion races

Others were compendiums of useful stat blocks ( Allies and Adversaries, Gadgets and Gear, and Starships and Speeders) that had additional resources not provided in previous books, like iconic weapons or new player species.įantasy Flight Games has since restructured and no longer publishes or develops the game internally. Some of them were era-specific, such as books focused on the Clone Wars ( Rise of the Separatists and Collapse of the Republic) or the period between the Origial Trilogy and the Prequel Trilogy ( Dawn of Rebellion), and they added new careers and specializations as well. Later still, they could unlock their Force potential with a universal specialization and pursue any of the specializations from Force and Destiny: the arcane Seer (Mystic), a daring Navigator (Seeker), or a lightsaber-wielding Shii-Cho Knight (Warrior).Īfter the last line-specific book was released ( Cyphers and Masks, the Spy career sourcebook for Age of Rebellion) FFG changed focus to universal sourcebooks that could work with all three lines. This makes it possible for a Mercenary Soldier (Hired Gun, from Edge of the Empire) to eventually throw in with the Rebel Alliance and pick up the Sharpshooter (Soldier) specialization from Age of Rebellion, or even learn some social graces and choose a different kind of specialization like Ambassador (Diplomat).














Star wars age of rebellion races